Specify the angle and scale and select the placed ArtMesh. If the checkbox is checked, the angle and magnification cannot be edited. You can display texture size and change the position, angle, and magnification of the currently selected object. Numberįile, Edit, Show, Texture, and Scale settingsĭetails are explained in the “Menu Bar Details” section of this page. The following is a detailed description of each feature of the dialog box.
![live2d template models live2d template models](https://fiverr-res.cloudinary.com/images/t_main1,q_auto,f_auto,q_auto,f_auto/gigs/272642434/original/ecc451fe1bbe16001ef188a6faddeb5c13cdd0ce/draw-vtuber-live2d-model-vtuber-anime-fanart-model-design-ready-to-rig.png)
The width and height of each texture size can be changed, but depending on the SDK platform and environment at the time of embedding, there may be cases where only squares are supported, so please consult with the developer before setting up the texture size. This button opens a dialog box for settings at the time of placement.ĭetails are explained in the “Automatic Layout” section of this page.Įnter each item and click. No ArtMesh is placed, creating an empty texture atlas.ĪrtMesh placement is automatically done according to texture size.
![live2d template models live2d template models](https://i.pinimg.com/originals/17/b1/51/17b151333b5bf37fe489094f2bb49bf9.jpg)
Place all ArtMeshes on the palette into the Atlas, regardless of their visibility. Only ArtMesh that are visible in the palette will be placed in the Atlas. You can choose the height of the texture size. You can choose the width of the texture size. The dialog box allows you to configure the following settings. Basic Operation of the Texture AtlasĬlick the button on the toolbar. In, you can add or delete textures, resize individual parts, etc. Our response to the Cubism Core VulnerabilityĪ texture atlas is an image of the parts that make up a character, etc., arranged on a plane.How to use Cubism Viewer for Unity (formerly Portable Viewer).Cubism Viewer for Unity (formerly Portable Viewer).Create facial expressions in Animation View.Adjusting the Display Timing of Form Animations (FA).Displaying and Operating the Timeline Palette.Creating Scenes with Background Music and Audio.Automatic Generation of Four Corner Forms.Keyforms (Parent-Child Hierarchy Movement).Record Parameter Operations and Generate Animations.Preparation for Setting Up Collision Detection.Exporting and Replacing PNG Files (beta).Linking Source Image to Model Guide Image.About Source Image and Model Guide Image.Performance When Working With Models in the SDK.Convert Data From Up to Cubism 2.1 to Cubism 3 or Later Format.What to Check When the Editor/Viewer Does Not Start Properly.In principle, the latest version shall apply to your use of the nizima LIVE Sample Models. Note: The “nizima LIVE Sample Model Terms of Use” are subject to change at Live2D’s sole discretion. Note: If you are a corporate customer and wish to use this sample model for commercial purposes, please contact the support desk below. However, the distribution or presentation of 2D or 3D models created with software from a different company, user-created 2D illustrations, and similar content is permitted when used together with models created using Live2D in a website, service, or app. The following acts are prohibited: any acts which involve the sale, distribution, or presentation of 2D or 3D models created with other software from a different company, user-created 2D illustrations or figurines, or similar products that use, divert, or deform the designs of these sample models. Expressions, words, or behaviors that include political or religious assertions.Expressions, words, or behaviors that incite or promote criminal acts.Violent, aggressive, insulting, or discriminatory expressions, words, or behaviors.Erotic or obscene expressions, words, or behaviors that are suggestive of adult content.Expressions that significantly alter the original balance of the character’s body.
![live2d template models live2d template models](https://i.ytimg.com/vi/hatdiXVIiIU/maxresdefault.jpg)
When using these sample models, the following expressions, words, and behaviors are prohibited. Regardless of the form of use, the fact that nizima LIVE sample models are used must be presented in a clearly visible way on the website, video streaming service, app sales store, or other location where the characters are downloaded or presented. Hiiragi Arisa, Emi, Moeko, Mayumi, Kazuya, Koharu, Haruto, Chitose, Hijiki, Wankoromochi, Nijiiro Mao, Face Model To use the following sample models in nizima LIVE, you need to agree to the “nizima LIVE Sample Model Terms of Use” (this page) and the “ nizima LIVE Software License Agreement“.